Game design for new interfaces and new hardware
Data e ora
Politica di rimborso
Rimborsi fino a 7 giorni prima dell'evento
La commissione di Eventbrite non è rimborsabile.
Descrizione
With:
LAU KORSGAARD
CREATIVE DIRECTOR AND GAME DESIGNER
A design-oriented masterclass that dives into new interfaces and hardware. Lau Korsgaard will share practical experiences and insights from working on new platforms and emerging technologies from the past ten years: Wii, smartphones, Kinect, Move, Wii U, VR, Switch and AR all have their own specific affordances and constraints.
Through mini-post mortems of multiple projects and artistic experiments by NAPNOK and Copenhagen Game Collective Lau Korsgaard shows a methodology and mindset in tackling the ‘next big thing’ in game interfaces - whatever that is. The participants will among other things learn about: identifying the core fantasy of a technology, doing bodystorming instead of brainstorming and using the input device as an output device as well.
Availability: max 20 participants
Early bird ticket: until 25th November 2019
Fidelity Ticket: AESVI members, and participants to AIV previous events (workshop, Level Up Conference)
Promotions for university students, videogames schools and AIV students and former students (request the promotional code at info@aiv01.it)
THE TEACHER
Lau is an experienced creative director and game designer with a focus on social interactions and novel technologies.
He co-founded Danish indie game studio NAPNOK in 2010 releasing several original IPs for consoles. Latest Frantics and Chimparty spearheading Sonys PlayLink Range letting players have fun and control their games directly with their smartphones. Other noticeable projects are Affordable Space Adventures for Wii U (2015), winner of Best Game Design of the year at Nordic Game Awards, and AirHogs Connect: Mission Drone (2017), winner of best-augmented reality toy at the Auggie Awards 2016.
Lau also co-founded the Copenhagen Game Collective (2009), an art and games collective exploring the fringes of games, technology, new interfaces, motion controls, and social design.
He got a BA in Humanistic Information Science at the University of Southern Denmark and an MA in Media Technology and Game at the IT-Universitetet in Copenhagen.
AUDIENCE
Game Designer
Game Developer