“A Playful Production Process”
Talk with Richard Lemarchand, Game Designer and USC Games Professor
Introduction by Pietro Righi Riva, Designer and Scientific Curator of the Master's Program in Game Direction
June 5 2024 at 7 pm Italian time
The webinar will be held in English on Zoom. To participate please register by clicking on the "Reserve a spot" button on the right of the page.
Even in 2024, it’s still a challenge to find the best way to manage a game project. Luckily, game designer and USC Games professor Richard Lemarchand (Uncharted, Soul Reaver) has some solutions—and they’re simpler and more effective than you might think. Join him for a lightning-fast tour of the best production practices from Naughty Dog and USC, and leave with a bag of tips, tools and attitudes that will help you make better games in a healthy style.
Richard Lemarchand is a game designer, educator, writer, and consultant. He worked at Naughty Dog for eight years where he led or co-led the design of all three PlayStation 3 games in the Uncharted series. He also helped to create the game series Gex and Soul Reaver at Crystal Dynamics. He is now an Associate Professor in the USC Games program, teaching game design, development, and production, and is the author of A Playful Production Process, for Game Designers (and Everyone), published by the MIT Press in October 2021.